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— You'd think that it all being would let you do lots of cool and risky things since it's not real anyway, and therefore you can't get hurt. There's an old wives' tale which claims that if you die in a dream, you die for real. Although a potential mechanism is suggested in 'Real Life' below, it remains not exactly clear how anyone could have determined this, (unless you believe in ).
Yet it persists, and a lot of people believe it. So, if you're in a dream, hallucination, or VR simulation, death can be plenty lethal. By extension, if you're a hacker in a high-tech futuristic world where is navigated through a realistic simulation, intrusion countermeasures can kill you dead. To be fair, certain depictions of require users to link their brains to the network electronically, which would provide a relatively obvious threat to incautious intruders. However, even hackers who operate in worlds without such dangers may be vulnerable to. Often, fictional ICE (intruder countermeasure electronics) is said to work by channeling lethal voltages into the brain of the invading hacker, but it seems that any techhead with even an ounce of common sense would put at least one fuse, circuit breaker, or voltage regulator on any line connected directly to his brain.
Presumably, most users do not know about such things, given their willingness to use an interface that could turn them into a vegetable or corpse at a moment's notice. Authors who put a little more thought into the matter may come up with some variant of the, implying there's some kind of malicious out-of-band signal which triggers a nasty (usually fatal) seizure in its victims. As for the rest?
Let us be very clear: there is no obvious or immediately compelling reason that dying in a dream or hallucination would actually kill you, unless you are really gullible and you live in a world where the Nocebo Effect is much more powerful than it is in real life. Obviously, magic spells can do as they like, but the only reason that you would be actually harmed by dying in a VR simulation would be if the VR simulator was intentionally and specifically designed to murder the operator. This makes sense if it's part of a , but usually this is some commercial, publicly-available system, often with no stated purpose beyond simply.
As an extension, perhaps to justify this trope, such systems often propose that the user's mind actually is inside the machine, having been out of his physical brain. Thus, destroying the machine would leave the user's body comatose — but destroying the physical body might leave the mind intact to have a go. An increasingly common justification of this trope is; directly wiring your brain to the machine gives you of a potentially-fried brain. Most games — such as — use this justification, and it with alternative safer but far-less effective interfaces which someone risking a can. This tends to apply to video game levels that are or a virtual reality simulation as a function of gameplay: If your character dies, it's still a.
When you are with someone else and they go to kill you — this may come into play. This may also come into play if, in a dream, a character dies, and that character dies in real life, however, this would be an overlap with and. The might use this principle to make their illusions harm victims, like making actually burn.
Note that if you're talking about the mind making things literally real in general, that's, not this. This trope is only about the dying. Frequently pops up in a.
The defining feature of. When your mind actually changes the physical world, it's, or the much darker. Forget — for it will become real here. If a computer generated or magical illusion changes the physical world, it's. When you're trapped in a virtual world, and have to win or die, it's.
For instances where getting killed in a dream actually can kill you for real, see. Contrast with. In the Doc Samson miniseries, Tina Punnett is trapped in a VR game that's been modified to cause psychosomatic damage to the player. To get out, she runs herself through with a sword, causing lots of pain but also causing the game to end. #133: Cyclops and Mastermind have a sword fight on an 'Astral Plane', concluding with Mastermind stabbing Cyclops through the heart. In the real world Cyclops' body slumps over and Nightcrawler loudly announces 'Cyclops is Dead!' To end the issue.
A similar occurrence happened during the 'Muir Island Saga'; As they battled on the Astral Plane, the Shadow King crushed Professor Xavier's legs, rendering him crippled in the real world. The has two cases of mutants who take advantage of this:. Danielle Moonstar, Mirage, has the ability to create illusions based on one's fears. When her powers were temporarily boosted she could make the illusions physical, with the images being more powerful if they scared the person more. Trauma was a mutant introduced during who could become one's greatest fear. It's presumed that Trauma only gains power if his opponent fears what he's turned into, since he's been capable of turning into, Juggernaut, and several other people/creatures whose power levels are insane.
However in a battle against the Hulk during the arc, it was discovered that if his opponents can control themselves during the fight and rein in their fears, he loses power. One issue of had the old wives' tale quoted at the start before the team had a slasher movie marathon. The rest of the issue consists of Jubilee in a semi-lucid dream trying to wake up before combinations of movie killers and villains she'd faced in her adventures (ex.
Sabretooth with outfit) killed her. In, conjures illusions of flames and lava and sends them at Darth Wyyrlok. Wyyrlok takes control of them and sends them back. Andeddu is killed, and Wyyrlok muses that Andeddu's own fear made the flames real to him.
In the graphic novel, the main character finds out that, when using a surrogate (a creature which nervous system he has complete control over), the creature can be attacked and killed. If he doesn't eject in time, he will be killed too.:.: The powers of the works this way.
As, they have to get inside people's minds to make them hallucinate truly horrifying stuff. This only works if you think they can hurt you, but it looks real enough that only experienced psychics like Judge Anderson can instantly tell the difference.: Varies from situation to situation. Sometimes entering another person's mind is quite harmless, but there are many occasions when a can result in death for the psychic who travelled inside. In the fanfiction, after Jade's astral form is subjected to by, her body is weakened, she grows claws, and her eyelids become transparent. In, Kurosawa the Nightmare Witch can create illusions of.
The more afraid the target is, the more solid the illusion is., the Slender Man wouldn't even exist if This is unfortunate for people who ends up on the wrong side of its whether in waking or dreaming life. In, Sean grimly alludes to the possibility of this in chapter 66 and. In the My Little Pony fic, while no one has actually died in the dreams, Scootaloo has experienced how injuries taken during her dream journeys will manifest on her real body as well. In the fanfic, Harry is capable of doing impossible magical feats (such as becoming a dual Animagus or casting certain spells without using all the movements and words) because. This backfires when he accidentally turns someone into a living bomb, using just a few lights while subconsciously thinking about doing it. In the fanfic, the protagonist Riley is able to her own while lucid dreaming. Though she's technically dreaming, she is able to access all parts of her mind, rather than just the part where her dreams take place.
Because of this, her actions can affect her even after she wakes up. Furthermore, in Chapter 13, the possibility of Riley actually dying if she falls into the Memory Dump, a large chasm where forgotten memories go to fade away, is mentioned, though it's never specifically stated that this would actually happen in that situation.
In, Book IS: Bonds, it is eventually revealed that the did not in fact boost Trixie's magic to levels. It merely amplified her usual illusion tricks to this level, making them impossible to separate from reality.: If you're in Paradise, you can affect your surroundings just by thinking, though the more complex the thing, the harder you have to focus on it. In, a character dies while hooked up to a tape that records thoughts and experiences. Someone else 'watches' it, and has the exact same heart attack, dying in the process because they didn't disable the pain generators.
's starts off with a doctor whose therapy involves making mentally ill patients make their illness a physical one, which he would then cure, hey presto reverse placebo! The titular brood is the result of a woman who had motherhood or something as part of her many issues. The signal can induce the brain to make in the body., which includes a guy entering the president's dream in order to kill him. This happens in at the end. 'See this knife? Picture me driving it into your stomach. Imagine it and make it real.'
. In, the explanation for why all the monsters in R.L.
Stine's books actually exist is that, when he was younger, Stine was so lonely that he would dream up monsters to terrorize those that bullied him, until eventually his belief in them became so strong that they literally leapt off the page. Judging from Morpheus's words (which incidentally make up the trope name and quote), this is presumably by the fact that the Matrix simulation overwrites reality for your brain, hence your brain shuts off because it's being force-fed the sensation of death. Whether or not it was purposely designed to do so is never stated, though either way, the sure wouldn't want to change it. However, in, safeguards have apparently been put into place that when a redpill is killed in the Matrix, an emergency switch jacks them out of the Matrix, forcing them to re-enter at a hardline after some recovery time. In, Neo subverts the trope. When Smith finally manages to kill him within the Matrix, Trinity reaches out to him from the real world proving that his mind is still intact and affirms his status as; now fully awakened his control is so powerful that he wills himself to life within the Matrix.
Also averted in the training programs,. For example, the 'jump' scenario is considered impossible for a new red-pill to pass, as they cannot perform yet. Fortunately, the ground below is made to absorb most of the impact, only causing the trainee a fair amount of pain and wounding them slightly in the real world. Freddy Krueger has the power to kill people in their dreams. Any damage that he inflicts on you in a dream crosses over into the waking world. Both subverted and realized by, where any physical damage in the dream world, even killing yourself, has no physical ramifications in the real world; but mental manipulation within the dream world has mental and thus physical ramifications in the real world. In, originally people could operate remotely-controlled surrogate version of themselves without any risk - no damage done to the surrogate could have any lasting effect on the operator.
Naturally, someone finds a way to subvert this rule, and this is when the problems (and the plot) start. This is different from the original graphic novel, where there is no way to kill a person via his or her surrogate. In, a group of beta testers realize that they are slowly dying off one by one in the exact same fashion that their avatars in the game they are testing die. It is later revealed that playing this game summons the ghost of a sociopathic killer who delights in killing you in the most horrendous ways possible. in, where dying in a virtual reality clip is a popular form of. However, such clips are against Lenny's scruples, and he hates 'the zap when they die'.
was sneakier: you enter a virtual world by possessing one of its inhabitants and if killed in this state, your mind dies. And not only that, but the victim's mind takes over your body instead because it turns out the process is actually a complete mind swap. No one realized this because the real body usually remained completely unconscious during the process. Virtual death merely broke the connection and jarred the real world body with the virtual mind inside it awake. is not a straight example - the system is designed to train cops in combat situations, similar to the US Army's Force XXI program.
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The problem is that different people worked on different parts of the system - and didn't understand how Lindenmeyer's maniacal AI could abuse it. they programmed in non-lethal simulations of being shot, bludgeoned and even bitten - but when Sid decided to try electrocuting someone, the poor chump's brain overloaded. features this. Falling into REM sleep drags students and teachers into what they call the Surrogate School. Dying there means you inexplicably die in your bed. Or wherever you fell asleep. has a gruesome example.
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Re-living the traumatic event in your mind is a known part of PTSD. Oreg is a powerful mage, and when he re-lives past events, this is visible to others. Whether it is or is not real is not entirely clear, but it doesn't really make a difference, as Oreg obviously experiences the same pain as during the original event. Ward, who witnesses it, doesn't want to touch Oreg's bleeding body, either, and gently touches his head instead, as that's the only uninjured part.
The books include Tel'aran'rhiod, a special dream world that can be accessed through special artifacts, training, or blind luck. Injuries and death carry over. It even explains people dying in their sleep for no apparent cause as them accidentally dreaming themselves temporarily into the dream world long enough for something fatal to happen to them. In series' fifth book, Mostly Harmless, Ford enters a virtual world in which some inhabitants carry laser guns. If they shoot you, you're dead, as you're 'as dead as you think you are.'
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. In the magic of 'Seeming,' which is based entirely on illusion and bending a person's perception, can be used to murder if whatever illusions are being used are strong or traumatizing enough. In, the territory of Veelox has a virtual reality system called Lifelight. It is initially stated that if you die during a Lifelight 'jump', you simply wake up from it. However, once the Reality Bug is introduced into Lifelight in an attempt to make it less perfect and addicting, this trope gets taken to absurd levels. Not only do you die in real life if you die during a jump, but any injuries you get appear on your real body, even damaging your clothing.
And after the Reality Bug manifests in a jump as a giant shape shifting monster, it is somehow able to enter physical reality by burrowing down through the ground. Bobby even that all this violates the laws of physics as he understands them. Effinger's, eight people lie down at a Virtual Reality couch, and only seven get up. One of them figured a way to make one of the others fail to go back to their body, causing their 'soul' to be purged when the machine shuts down.
In William Gibson's, and other stories set in the same world, interact with computing environments through virtual reality on a deep enough level that they risk brain damage or death from tangling with the wrong entities. In Tek War, failing to hack a computer system results in real injuries ranging from brain damage to death. Fortunately, most hackers can spare the brain cells lost in minor skirmishes. codifies this trope to an extent, in that one of the explicit rules of the world is that that enough people believing in something can. In, the villain is killed in a sword-fight, but it was stage fighting, and the sword is just held under his arm. However, he (and everyone else in the opera house) has been so immersed in drama and fiction for so long that it kills him because he expected it to. Using 'Headology' ( directed YMMIR) is a large part of being a witch.
Granny Weatherwax makes liberal use of it and promotes its use in her pupils over the use of actual magic. Susan uses this trope to its maximum effect, developing her wards' belief in a poker she uses to beat up the monsters that hide under the bed, rather than telling them these monsters don't exist.
That is, while she realizes nothing will make them stop believing in monsters, it's much easier to make them believe she's enough of a badass to take them on. In, Esk, and they assure her they can kill her there. Played with in, when Mort questions whether humans can be shaped by belief in the same way as gods and, Cutangle points out that if a guard believed Mort was a burglar, that belief would kill Mort as surely as if he actually was one. In, a cyberspace hacker's head explodes when he is exposed to a section of cyberspace inhabited by AIs, which is normally inaccessible to humans. In this case, it's a completely real security system which causes his implants to boil his brain. When people are Mind Wiped during a network crash, however, that's the trope played straight.
Russian cyberpunk literary classic by used a massive VR world. Considering the state of the nigh-post-Soviet information network in 1991, that makes some sense. The trick was a hypnosis program of sorts known as Deep that put the user in a trance-like state; the relatively limited visuals they were given were filled in by the brain's natural ability to add extra data (akin to limited side effects of sensory deprivation) and an immersive world was created. The trick was a very small, professional group of 'Divers' who could bring themselves out of the trance-state at will, and interface with the system as it actually existed. Also there has been made a certain virus in the Deep that actually kills the users. And one that traps divers.
In the third novel, a demon used a device which made the target relive his/her past in the dream, which will go horribly wrong and kill them, or make them go crazy. In the series, by, the Dream Road is a metaphysical realm that is touched on by all thinking beings while they sleep, but that practitioners of can enter intentionally, bringing others with them. Things that happen to one's mind on the Dream Road can and do affect one in reality, and in the most benign of circumstances it's possible for an inexperienced traveler to become 'lost' and unable to return, leaving their body an. In less benign circumstances, there are. Things there that can actively destroy all but the most powerful minds.
Such encounters are typically fatal ( ) to the dreamer. One of the in the series, by, is why this trope seems to be occurring.